JOKER WINNER LIST (6-Aug-2017)

Indian Joker

PlayRummy would like to welcome you to play the Indian Joker Contest. With Prize of ₹5,000 as cash Prize. The contest is a competition between players to declare the game without joker.

Prize Money

Per Point Table Prize Money
₹0.25 ₹10
₹1.00 ₹25
₹2.00 ₹50
₹5.00 ₹100
₹10.00 ₹200

Winner List

S.No. Name Prize Money
1st Bass ₹10
2nd 7 ₹50
3rd herry ₹10
4th Vijay kumar ₹10
5th chandan ₹10
6th Vishal ₹10
7th raj ₹10
8th RamDaa ₹25
9th Naru ₹50
10th Sachin ₹50
11th kalu ₹10
12th Shilpa ₹50
13th Kundan ₹10
14th Dnyanu ₹50
15th sandip mhatre ₹50
16th bineesh ₹10
17th syb ₹50
18th Yogesh ₹10
19th sanjay sarkar ₹25
20th pankaj haraniya ₹10
21th Suraj a shet ₹10
22th shahajip ₹10
23th Jothianand ₹25
24th Rakesh Maurya ₹10
25th krishna ₹10
26th sunil k ₹50
27th Dharmesh patel ₹10
28th SACHIN BHALERAO ₹200
29th vivek ₹10
30th hari ₹200
31th sai ₹25
32th guna ₹10
33th Dewpandi ₹10
34th Aru009 ₹25
35th manohar ₹10
36th Mukesh gohel ₹10
37th mustafa ₹25
38th satya vara prasad ₹10
39th Jayanti ₹25
40th Santosh ₹25
41th vinod ₹200
42th SaiRam ₹10
43th kalpesh ₹25
44th vijay ₹200
45th Nayan Patel ₹200
46th Sunil ₹50
47th milind ₹200
48th Ratan pawar ₹10
49th Shivkumar ₹50
50th Sagarpatel ₹100
51th Arvind Khasiya ₹10
52th Umesh ₹25
53th Yuvaraja ₹10
54th Sunil ₹10
55th R V S ₹10
56th KhalNayak ₹10
57th jana ₹10
58th amit ₹10
59th ZALA RASID ₹25
60th Chirag420 ₹25
61th Vishwaspatil ₹10
62th vijay jadav ₹10
63th MN SONS ₹10
64th Amn ₹10
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INDIAN JOKER WINNERS (30 July 2017)

Indian Joker

PlayRummy would like to welcome you to play the Indian Joker Contest. With Prize of ₹5,000 as cash Prize. The contest is a competition between players to declare the game without joker.

Prize Money

Per Point Table Prize Money
₹0.25 ₹20
₹1.00 ₹80
₹2.00 ₹150
₹5.00 ₹200
₹10.00 ₹500

Winner List

S.No. Name Prize Money
1st Ram ₹80
2nd Raj Kalekar ₹150
3rd Priyansi ₹500
4th vijay ₹20
5th mano ₹20
6th utaya ₹20
7th Anil Singh ₹20
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JOKER WINNER LIST (23 July 2017)

Indian Joker

PlayRummy would like to welcome you to play the Indian Joker Contest. With Prize of ₹5,000 as cash Prize. The contest is a competition between players to declare the game without joker.

Prize Money

Per Point Table Prize Money
₹0.25 ₹10
₹1.00 ₹25
₹2.00 ₹50
₹5.00 ₹100
₹10.00 ₹200

Winner List

S.No. Name Prize Money
1st satish ₹10
2nd Guns ₹10
3rd ashok devkar ₹200
4th mukesh ₹10
5th Jayanti ₹25
6th Chandrashekhar ₹25
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INDIAN JOKER WINNERS (16 Jul 2017)

Indian Joker

PlayRummy would like to welcome you to play the Indian Joker Contest. With Prize of ₹5,000 as cash Prize. The contest is a competition between players to declare the game without joker.

Prize Money

Per Point Table Prize Money
₹0.25 ₹10
₹1.00 ₹25
₹2.00 ₹50
₹5.00 ₹100
₹10.00 ₹200

Winner List

S.No. Name Prize Money
1st Pravin9796 ₹200
2nd Vicky ₹10
3rd Raj Kalekar ₹50
4th ashok devkar ₹50
5th KhalNayak ₹10
6th Akshay kand ₹10
7th Thileeban ₹10
8th Chandru ₹10
9th vijay mistri ₹10
10th Mahen ₹10
11th Chetan ₹50
12th arjunpasale ₹25
13th Naresh ₹10
14th Prashant ₹10
15th PIDUGU ₹100
16th swati patil ₹10
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JOKER WINNERS (2 July 2017)

Indian Joker

PlayRummy would like to welcome you to play the Indian Joker Contest. With Prize of ₹5,000 as cash Prize. The contest is a competition between players to declare the game without joker.

Winner List

S.No Name Prize Money
1st knr ₹50
2nd RK ₹50
3rd King ₹50
4th dnyaneshwar nikam ₹50
5th NiRanJan ₹50
6th Naresh ₹50
7th Kurle N ₹50
8th Parimala char ₹50
9th Guns ₹50
10th Arun Borude ₹50
11th VenuGopalReddy ₹50
12th Flame ₹50
13th Pradnya patil ₹50
14th sk ₹50
15th sekar ₹50
16th Viru ₹50
17th Chetan ₹50
18th Mehmood khan ₹50
19th yallappa hebballi ₹50
20th suresh kumar ₹50
21th Sonu ₹50
22th Appleanto ₹50
23th Manoj ₹50
24th arjunpasale ₹50
25th Chinna ₹50
26th siddhu ₹50
27th sonjit ₹50
28th Zeeshan ₹50
29th Bahubali ₹50
30th Hm ₹50
31th Jothianand ₹50
32th monster ₹50
33th Don ₹50
34th Anuj Banga ₹50
35th Mahesh Babu ₹50
36th 1234 ₹50
37th Mehul ₹50
38th santoshimaa ₹50
39th Sangmesh Gaikwad ₹50
40th navnath ₹50
41th Tush ₹50
42th Dinesh Kumar ₹50
43th vikram ₹50
44th Rupesh ₹50
45th sandy ₹50
46th Kartik ₹50
47th Rahul ₹50
48th Shagul ₹50
49th PRAKASH ₹50
50th Bhimashankar ₹50
51th shahajip ₹50
52th vinod ₹50
53th paresh j patel ₹50
54th ayaan ₹50
55th Sibi ₹50
56th Pradip agrawal ₹50
57th SAM ₹50
58th imtiyaj ₹50
59th Bhika ₹50
60th Sural patel ₹50
61th Ashok ₹50
62th Govinda ₹50
63th AJAY ₹50
64th sandip mhatre ₹50
65th 7 ₹50
66th sharanappa ₹50
67th Dip ₹50
68th Amn ₹50
69th akshay ₹50
70th MAYURKUMAR ₹50
71th Alexander alex ₹50
72th satish pawar ₹50
73th chetan ₹50
74th Pradeep ₹50
75th Vin ₹50
76th piyush ₹50
77th pk ₹50
78th Anil ₹50
79th ranjan lohar ₹50
80th Mvrao ₹50
81th Jitu ₹50
82th vasant ₹50
83th Sunil ₹50
84th Rutul Desai ₹50
85th Sagarika ₹50
86th mukesh ₹50
87th sunil gawale ₹50
88th vinay ₹50
89th Bharat ₹50
90th anna ₹50
91th Sachin ₹50
92th Prabhas ₹50
93th Priyansi ₹50
94th narendrakumar S tiwari ₹50
95th anandh ₹50
96th Chintan ingalkar ₹50
97th Shivam Soni ₹50
98th raj ganesan ₹50
99th Mangesh ₹50
100th sunil kumar ₹50
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How to Play Real Cash Rummy

The Rules of Play Rummy

Rummy (also known as Traditional Rummy) remains one of the most popular Rummy card games. It is the most well suited option to an offline playing environment as it is the easiest to learn and play. It’s simple and yet contains all the exciting ingredients with a great deal more skill involved.

Players & Deck – PlayRummy is played between 2 to 5 players and each player is dealt 13 cards. For 2 or 4 players, two 52-card decks (104 cards) and 4 jokers (wild cards) are used. For 5 players, three decks (156 cards) and 6 jokers are used. Each player turn by turn (in clockwise order) deals the cards.

Number of Players Number of Decks Number of cards dealt to each player
2 – 4 player table 2 deck 13 cards each
5 player table 3 decks 13 cards each

How the Game Works

  • A random toss decides which player gets to play the first move.
  • Each player is dealt 13 cards face down. The next card from the deck is placed face up on the table; this starts the discard pile/open deck . Rest of the cards are placed face down in the centre of the table; this is the stock pile/closed deck .
  • Then a card is picked from the stock pile and placed face up under the stock pile so that it is visible. All the cards of that rank regardless of the suit can be utilized as additional jokers or wild cards.
  • The objective of the Game. The object is to form Runs (or sequences) and Sets. And when a player has formed required runs and sets using all the 13 cards, the player declares his/her turn. A valid declare must have minimum two runs and out of these runs one run must be pure (called First Life). The
    second run can be pure or non-pure (called Second Life). Either First Life or Second Life must have 4 or more cards
    . Once the objective is met the player can thereafter declare by clicking on the “Declare” button.
  • Once a valid declare is made, rest of players on the table must form and declare the valid sets and sequences. For these players all the unmatched cards are counted. Every player must meet the requirements of minimum two runs (First Life and Second Life) else all the 13 cards are treated as unmatched and are counted. When all the 13 cards are unmatched, the player loses 80 points.
  • Dropping from the game. If you drop from the game without picking even a single card from the discard pile or stock pile, you lose 10 points. If you drop in between a hand, before any other player has done a valid declare, you lose 30 points.
  • After the points of all the players are calculated for all players, the winner takes home the prize money.
  • Some Rules to remember. A sequence/run can also use a joker (wild card) as substitute for any missing card. Such a sequence is non-pure sequence. You can use only one joker in a non-pure sequence.
  • A set consists of 3 or 4 cards of same rank but of different suits. or 2 (or 3) such cards and a joker.
  • Three cards of same rank and same suit (except printed jokers) are treated as pure sequence/run.
  • All the unused jokers can be placed separately while declaring and hold 0 points.

What is a Sequence (or Run)?

A sequence is group of three or more consecutive cards of the same suit. There are two types of sequences that are used in 13 card rummy games. A Pure Sequence and an Impure Sequence.

Pure sequence

5 6 7 are three consecutive cards of the same suit
A K Q J are four consecutive cards of the same suit
A 2 3 are three consecutive cares of the same suit

However: K A 2 is not considered a valid sequence. In order for a set to be valid it has to follow the sequence A,2,3,4,5,6,7,8,9,10,J,Q,K,A in a loop and A,K,Q,J,10,9,8,7,6,5,4,3,2,A.

Three identical Cards: when playing with three 52-card decks, the three cards of same rank and same suit are treated as pure sequence/run. For example: 9 9 9 and J♠ J♠ J♠.

Impure sequence is when a printed joker or a wild card is used to create a sequence. Let’s assume K is a selected Wild Card.

4♣ 5♣ PJ 7♣ – here a printed joker has been used to replace 6♣.
4♣ 5♣ K 7♣ – here the selected wild card K has been used to build a sequence replacing 6♣.

What is a First Life and Second Life?

a valid declare you must have minimum two sequences. One of the two required sequence must have a pure sequence and the other must have a minimum of 4 cards.

First Combination: Both the sequences are pure
First Life         5 6 7
Second Life    A K Q J

Second Combination: One of the sequences is pure and the other impure (considering J♠ is joker)
First Life         5 J♠ 7
Second Life    A K Q J

Third Combination: One of the sequences is pure and the other is impure (considering J♠ is joker)
First Life         5 6 7
Second Life    A J♠ Q J

Three identical Cards: the three cards of same rank and same suit are treated as pure sequence/run. For example:  9 9 9. This too can be treated as a first life.

What is a Set?

3 or more cards of the same face value but different suits in a row are called a Set

Pure Set

77♣7 are of different suits  ♣ 

K K♣ K K♠ are of different suits  ♣ ♠ 

However 7 7 7 is not considered a valid set. All cards in a set have to be of different suits. If two or more cards of the same suit are used to make a set of three or more cards, it is considered as an invalid set. (this is applicable in gameplays with 2 or more deck of cards). As you can see two of 7 has been used to declare the set.

Impure Set

A set can also be built with a Wild Card or a printed joker. Lets us assume the Wild Card is K.

4♣ 4 PJ 4 – here a printed joker has been used to replace 4♠ in the set.

A♣ A K A♠ – here the selected wild card K has been used to build a set replacing A.

How to use the Joker?

There are two types of jokers used in rummy.

Wild Joker

At the start of each game, a wild joker card is randomly selected. This card can be used as a replacement to any required card after you meet the requirement of at least one valid sequence.

For example:

If 6 is selected as the wild joker, then 6 of any suit can be utilized as the wild joker. I.e. 6, 6♠ 6 6♣ are all joker cards.
4♣ 5♣ 6 7♣ – 6 has been used to form a sequence. This is an Impure sequence because even though it’s a 6 it’s not a 6 of clubs. 6 being a joker in this case.

4♣ 5♣ 6♣ 7♣ – 6♣ has been used to form a sequence. Even though 6♣ is a joker, it’s considered a pure sequence because it belongs to the same suit. (this is possibly the worst placement with a joker considering it is blocked in a sequence reducing its value of wild card)

A♣ K♣ 6 J♣ – 6 has been used to form a sequence by replacing in it space of Q♣ . There this is an impure sequence using a joker.

Printed Joker (PJ)

Printed jokers also serve the same purpose since you can use them to replace any other card to form sets and sequences.

A♣ K♣ PJ J♣ – PJ has been used to form a sequence by replacing in it space of Q♣ . There this is an impure sequence using a printed joker.

A PJ A♣ A – PJ has replaced A♠ to form a set of A A♠ A♣ A

Note: If the Printed Joker is randomly selected as the wild joker, then A’s of all suits will become wild jokers. I.e. A A♠ A♣ Aautomatically become the jokers.

How to Win in Rummy?

When you have arranged all the cards in your hand into proper sequences and/or sets, including one pure sequence and one sequence with cards, you need to declare the game by discarding one of the cards to the Declaring Slot and wait for other players to show their hands.

Note: Three identical Cards: when playing with three 52-card decks, the three cards of same rank and same suit are treated as pure sequence/run. For example: 9 9 9 and J♠ J♠ J♠.

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